![]() ![]() ![]() The storylines themselves-the game has two protagonists, Shay and Vella-center on taking risks and trying to change the status quo. Instead it’s an adventure game for fans of the genre, heavy on narrative, puzzles and beautiful artwork, sound and writing to keep the player’s interest. Just a warning-I’ll be discussing the cliffhanger and actions that led up to it in detail, so if you haven’t yet played the game and want to, I’d recommend going off and doing so before heading back here to read more.īroken Age doesn’t bill itself as a game that relies on player choices or tough decisions as a focal point of gameplay, unlike games such as The Walking Dead series from Telltale Games. After playing through it and reaching the cliffhanger ending, I wanted to write about the game and some issues that it raised. Although I didn’t back the original campaign I found game trailers to be intriguing and bought the game when it launched. Or rather, the first act was released, with the promised conclusion to come later this year. I’ve been looking over the data and there are definitely some good papers ready to emerge from our findings.Īll of that has served as an unintended backdrop for my recent playthrough of DoubleFine’s Kickstarter-funded adventure game Broken Age, which was just released to the general public in late January. ![]() The research started informally at first with students doing class assignments, but then Carolyn Jong and I conducted in-depth interviews with players a couple of years ago, and more recently Thorsten Busch has been going over those transcripts to see what kinds of common themes we can identify, or where points of disagreement or discrepancies occur. I’ve written about my own play experiences, taught classes on the topic, and have started a research project exploring how a variety of players think about game choices. For a while now I’ve been interested in games that include ethical dilemmas or moral choices for players to explore. ![]()
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